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Zephyr (Japanese:ゼファー)[1] is the Guardian of Hope, one of the four Guardian Lords, and the most powerful Guardian of them all; usually depicted as their leader. Zephyr takes on the form of a grand, golden-feathered dragon. Zephyr's power is usually sealed away at the start of the games because of the fact that hope has been drained out of the land and the general misery and troubles of living on the ruined-desert world of Filgaia. Zephyr's name is taken from Zephyrus, the Greek god of the west wind.[2]

Wild Arms/Wild Arms Alter Code F[]

It takes the strength of Rudy Roughknight's sense of hope to re-awaken him; Zephyr comments that of all the individuals who could revive him it happens to be a non-human and a non-Elw.

Wild Arms 2[]

It takes the hope within Ashley Winchester to awaken him in Wild Arms 2.

FIRST ACCESSIBLE: After completing Trapezohedron.

First of all, you need to have completed the hidden areas within the Sacrificial Altars to find the idols . You have three stone idols, and three tasks to unlock their powers:

  • Have Ashley talk to Marina on the 2nd floor of Valeria Chateau.

After conversations will unlock one of the gold mediums held within the stone idols. These can be summoned in battle using Tim's Hi-Combo force ability.

GUARDIANS / MEDIUMS
Hope Guardian Found: Sacrificial Altar
HI-COMBO: Terra Faust All-element cosmic supernova Exploits any elemental weakness
CUSTOM COMMAND: Force Charge Increase force meter by one level (i.e. 25 FP)
STAT BONUSES: STR +20%, VIT +20%, SOR +10%
ORIGINAL POWERS: GUARDIAN MAGIC (TIM)
Medium FP Ability Effect Kills
Zephyr 99 Apocalypse All-elemental attack on all foes 99

Wild Arms 3[]

In Wild Arms 3 his Dragon Idol must be obtained from the depths of the Abyss and then the player must battle with the Guardian Lord himself before his medium can be obtained.

Image Gallery[]

References[]

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