Wild Arms Wiki
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== Gameplay ==
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==Gameplay==
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The main gameplay for the game consists of a real-time combat system employing the usage of your playable character navigating a dungeon while using their unique weapon from their related game. Players are also able to equip ARMS which allows them to use either magic or special abilities. The Force gauge also allows players to unleash the hidden potential of their selected character.
A trailer released for the game showcased a battle system employing real-time combat typically seen in Action RPGs, as opposed to the turn-based style of battle traditionally used throughout the Wild arms series. This would make Million Memories the first game in the franchise to make such a deviation.<ref>https://www.youtube.com/watch?v=xe31LVGisZM</ref>
 
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The Gacha system is provided in order to allow players to obtain ARMS and equipment. The available ARMS and equipment may vary depending on the current event or season.
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A trailer released for the game showcased a battle system employing real-time combat typically seen in Action RPGs, as opposed to the turn-based style of battle traditionally used throughout the Wild arms series. This makes Million Memories the first game in the franchise to make such a deviation.<ref>https://www.youtube.com/watch?v=xe31LVGisZM</ref>
   
 
==Gallery==
 
==Gallery==

Revision as of 20:59, 14 October 2018

Wamm-logo

Wild Arms: Million Memories is the 8th entry in the Wild Arms series of games, released exclusively to Japan on September 26th, 2018 for smartphones[1]. The game was hinted at during its production stage back in 2016 in celebration of Wild Arms' 20th anniversary by series creator Akifumo Kaneko.[2] It features a brand new story in the series, supervised by Kaneko,[3] with music composed by series veteran Michiko Naruke[4]. Million Memories has the distinction of being the only Wild Arms game of the series to have not been developed by Media.Vision, instead being developed by ForwardWorks and is the first game to be released in the series since Wild Arms XF in 2007, effectively reviving the series after 11 years. It is currently unknown whether the game will be released to Western audiences or be ported to other consoles.

The game's main theme is "Million Memories", composed by Michiko Naruke with lyrics sung by vocalist Rin Akatsuki.

Story

"The ruined planet, Filgaia.

Ashley, Virginia, Jude, Dean, and Clarissa—adventurers known as “Migrant Birds”—were in trouble due to Mother, the leader of the Metal Demons.

Are they not able to stop mother’s plan? Will they have to accept their fate of despair?

Mother’s crazy laughter echoes.

Countermeasures against the worst possible situation should have been devised, and yet such a situation is occurring...

"Why did you betray everyone? Rudy..."

Fates will cross, and feelings will connect—-.
"
—Synopsis[5]

Characters

See main article: List of characters in Wild Arms: Million Memories
WAMM Characters

Gameplay

The main gameplay for the game consists of a real-time combat system employing the usage of your playable character navigating a dungeon while using their unique weapon from their related game. Players are also able to equip ARMS which allows them to use either magic or special abilities. The Force gauge also allows players to unleash the hidden potential of their selected character.

The Gacha system is provided in order to allow players to obtain ARMS and equipment. The available ARMS and equipment may vary depending on the current event or season.

A trailer released for the game showcased a battle system employing real-time combat typically seen in Action RPGs, as opposed to the turn-based style of battle traditionally used throughout the Wild arms series. This makes Million Memories the first game in the franchise to make such a deviation.[6]

Gallery

References

Links