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Todd Dukakis is a supporting character who first appeared in Wild Arms 3, he is the servant of the well known Schrodinger Family and a highly experienced swordsman, Todd first appeared with his team in Serpent's Coils where he helped Maya Schröedinger obtain the second shield and taking it away from rivals Virginia Maxwell and Janus Cascade at the same time.

Todd is known for his afro hairstyle and for the way he confuses people whenever he makes his attacks during battle, although he doesn't react to much, Todd is very devoted to Maya and Alfred Schröedinger; he (along with Shady Thousand and Alfred) does not have any ARMs and relies on his blade for his main offensive strikes.

Wild Arms 3[]

Serpent Coils (1º Battle)[]

  • HP: 750
  • EXP: 46
  • GELLA: 50
  • Halved: NONE
  • Resist: NONE
  • Weak: NONE
  • Active: NONE
  • Absorbed: NONE
  • Afro's Attacks:
  • Psycho Crack (physical attack, causes confusion)
  • Healing Factor (full HP healing to anyone, used as a counter if you attack anyone but him)
  • Black Fenrir (physical attack)

How To Win:

Blonde is the biggest threat in the battle, but you can't lay a finger on her until Afro is taken down. Afro heals anyone aside from himself if they are attacked, and he does it instantly. Afro can also confuse characters with Psycho Crack, so use a Pinwheel to cure that. Start off by casting Cremate on Afro to set his afro ablaze. This causes him to suffer from the greatest RPG status ailment ever; Flaming Afro (this acts like poison, hitting him for damage every turn). Focus your attacks on him, and heal as soon as necessary. Generally, Cat? and Blonde will do only minor damage (and you can block his attacks out with some Personal Skills), and Timid Boy will do barely any damage at all. Afro is your biggest problem, so get rid of him ASAP. Try to Mystic a Lucky Card as soon as possible, and cure Confusion right away!

When Afro is down, the fight becomes easier. Next, focus your physical attacks on Timid Boy, and cast Pressure on Cat? to exploit its water weakness. Heal with Gallows when needed, and these guys will go down in no time. Finally, go after Blonde. Beware of Blonde when she has low HP, as she will use her AW-RSTN87 attack, which is quite powerful. She shouldn't last long enough for this to be a threat, however. FYI, if you defeat Blonde, the fight ends, so take down the other guys first for extra EXP!

Gemstone Cave (2º Battle)[]

  • HP: 1820
  • EXP: 600
  • GELLA: 650
  • Halved: NONE
  • Resist: NONE
  • Weak: NONE
  • Active: NONE
  • Absorbed: NONE
  • Todd's Attacks:
  • Psycho Crack (physical attack + confusion to one)
  • Black Fenrir (physical attack to one)
  • Heal Factor (fully heals anyone but Todd, used whenever Maya, Shady or Alfred is damaged and Todd is still on the battlefield),

How To Win:

This fight is like a MUCH tougher version of the one back in Serpent's Coils, aside from one difference; Maya. Maya no longer uses her old attacks, and now hits your entire team with elemental Arcana every turn. It's a very good idea to bring up the Medium menu on your first turn and set as many elemental ward skills as you can up to full for each character, to reduce the damage taken. Meanwhile, start the fight by building your FP up to use a Mystic + Lucky Card, and Gella Card any of the bosses; they are all worth the same amount of Gella.

As before, Todd must be taken down first, or he will heal his allies. If, by chance, he confuses a character with Psycho Crack, use a Pinwheel to cure it immediately. Focus your attacks on Todd, and don't bother with Cremate; it's not worth the damage Jet can do with Shoot. As your HP goes down from Maya's magic attacks, get Gallows up to 25 FP, then use Extension to extend the Valiant spell to your entire team (you might want to change turn order so that Gallows goes first). On the next turn, Maya will probably cast Eraser on your entire party to nullify Valiant, but by this time, you may very well have defeated Todd with your attacks. Don't bother healing until your Valiant runs out, unless someone is at about 300 HP.

Once Todd is taken out, focus on Shady or Alfred. Maya should be defeated last, because if she loses, the fight ends, and the other two have EXP and Gella that you don't want to miss. From this point forward, have Virginia heal with a Mystic Heal Berry if absolutely needed, and attack with everyone, especially Gallows, because he needs to get his FP back up for another Valiant. Luckily, Shady and Alfred have fairly low HP totals. Once the two of them are down, Maya will be very easy to defeat.

If it all doesn't work out, don't be discouraged. Try again, and things might work out better next time. This is one of the toughest fights in the game, and it's doubtful you'll win the first time through. If you don't mind missing the EXP, go ahead and and take down Maya right after Todd. And if you get completely stuck on this battle, head outside and level up until you hit Level 25. 25 is a milestone level; it allows you to Mystic a Lucky Card or Extension + Valiant on your FIRST TURN! This will give you an extra turn, which may not sound like much, but it really helps in a tight battle like this. Best of luck!

Survey Point #17 (3º Battle)[]

  • HP: 2190
  • EXP: 1100
  • GELLA: 1200
  • Halved: NONE
  • Resist: NONE
  • Weak: NONE
  • Active: NONE
  • Absorbed: NONE
  • Todd's Attacks:
  • Divide Shot (halves target's HP)
  • Psycho Crack (physical attack + confuse to one target)
  • Black Fenrir (physical attack to one target)
  • Heal Factor (used whenever one of Todd's allies takes damage, and heals them completely),

How To Win:

Thanks to the Manga of the Month club, Maya is now a karate master who looks suspiciously like Jean from Lunar: Eternal Blue. She hits really hard with that stick, so be prepared for a tough fight!

But she's not your first target. As usual, Todd must be defeated first and foremost, and you must defeat him quickly. Start with the usual procedure, though Fragile may not work on him, and make sure you use Extend + Valiant to help out. Watch out for his Divide Shot move, and make sure you clear up confusion status IMMEDIATELY! If anyone's HP gets into the "red" numbers, heal right away. Keep attacking Todd until he gives up the ghost (where's your "Todd" now?), and then, focus on Maya. You can actually defeat her this time without ending the fight, so focus your attacks on her to bring her down to earth. Afterwards, deal with Alfred and Shady, who are both absolutely nothing to worry about.

Wild Arms: Million Memories[]

Todd-wamm

Todd as he appears in Million Memories

Todd returns to the series alongside the Schroedinger family in Wild Arms: Million Memories.

Trivia[]

During the battles with Todd in Wild Arms 3, if you cast any Fire spell, use a Fire Gem, or use Moor Gault, his afro will catch on fire and hurt him each turn he is not dispatched.

References[]

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