
Talgium
Talgium (Also know as Targum in Wild Arms 2) are yellow magic enemies that appears in some Wild Arms games.
Wild Arms[]
Talgium are enemies encountered in De Le Metalica.
These enemies look like the Blue Book, they are books that have a life of their own and can cast spells. They usually attack in large groups and can divide the battle with another enemy the Necronomic.
Skills []
- LEVEL: 40
- HP: 800
- MP: 40
- EXP: 1200
- GELLA: 160
- WEAK: Fire
- SPELLS: Hi-Freeze, Hi-Flame, Rainbow
- DROP: Heal Berry
- Trickster: Memoirs Pen
Gallery[]
Wild Arms 2[]

Targum in Wild Arms 2
They can be found in Millennium Puzzle but in the second part of the gameand also Monster Island.
A flying yellow book with some details, when attacking we can se a expectre figure emerges from hist interior, like a ghost or something like that.They can use a lot of speels except by the Flame, because thats their weakness.
His in game-model is the same of Blue Book and Necromic found earlier in game.
His Monster Card Shop number is 297.
Skills[]
- Level: 32
- HP: 800
- Exp: 410
- Gella: 820
- Weak: Fire
- Drop: Full Revive
- Steal: Mega Berry
- Divides into:
- Special attacks:
- Hi-Freeze (Strong ice magic on single target),
- Break (Earth magic on single target),
- Aqua (Water magic on single target),
- Spark (Lightning magic on single target),
- Spiral Typhoon (Wind tunnel hits all targets).
Gallery[]
Wild Arms 3[]

Targum in WA3
Targum are back in the third game. This time they can be found in Leyline Observatory. Usually attack with Comic Books.
Comic Books and Targums are weak to fire, but don't bother with fire elemental Arcana, because Jet's magic power is quite low. Use Moor Gault to wipe out huge groups of them when they appear. Targums use spells like Inspire and Refrigerate to do elemental damage to you, but Comic Books should be dealt with first; they are much more irritating, using HP Robber to try and steal HP and Glassblower to attempt to inflict Glass status on you.
Skills[]
- HP: 105
- EXP: 22
- Gella: 26
- Halved: NONE
- Resistant: NONE
- Weakness: FIRE
- Active: NONE
- Absorbed: NONE
- Spells: Petrify, Cremate, Vortex, Inspire, Pressure, Refrigerate