Survey Point #17 is a dungeon in Wild Arms 3.
Wild Arms 3[]
Walktrough[]
From the Ark of Destiny island, head south a VERY LITTLE bit from the Ark, and you'll see a beach leading up to a small island. Park your craft here! Whatever you do, DON'T CROSS THE LAND BRIDGE ON THIS ISLAND! The enemies on the other side would be glad to lower your HP by large amounts, and you need your strength for the dungeon ahead. Just search behind the 2 massive grey rock things at co-ordinates X: 11767 Y: 22805 for 10000 Gella, then search at X: 10342 Y: 23477 for Survey Point #17.
NOTE: Since this dungeon meets an unhappy fate, there are no chests in this dungeon; only treasures hidden in crates and barrels. Jet's Radar Tool is useful for finding where the items are hidden. Seems a little quiet, don't you think? Before entering the mine, walk across the rock ledge to some crates near the entrance to the mine, and toss them aside (AWAY from the walls) to find a Gella Card. Drop down and go on in the mine.
The next few screens are INCREDIBLY straightforward, so I'll just let you stroll through them alone. Make sure you use the Radar though; check to see if there is treasure in every crate and barrel before moving on! Once you reach the third room, you'll have a little run-in with Maya before she walks away without even hearing Virginia out. In the next room, use a Gimel Coin to save, because there's a boss in the next room.
Looks like someone else has been raiding the mine! This time, Malik summons a group of artificially created farm animals to keep you busy.
After the battle, Maya and Virginia will agree to a ceasefire to stop the lone Prophet from getting the Aguelite and Germatron. So head north one room, and grab the treasures hidden in the old barrels and crates on the sides of the room. Get it all now, because this is your only chance. Head into the next room, and the path splits into two. Maya will take the more northern one, while you take the southern. The idea here is to work together (and with Maya and Virginia, that's quite a challenge!), so light the candles along the way with the Tindercrest, and Maya will step on the switches, allowing you to travel further along the path. Complete this room, then pass through the next one, being sure not to miss the treasures inside the crates.
You'll have to work with Maya again, but this time you need to be quick on your feet! Climb up the stairs and walk along the narrow path, lighting the candles along the way while Maya stands on the floor buttons. The buttons don't stay pressed, and Maya won't wait for you, so move it! Light the first candle, then when Maya steps on the second button, stand on the platform that the button lowered and toss a Tindercrest diagonally to the second candle and quickly pass by the now lowered section of the platform. The candles are only lit for a short amount of time! Once you pass that, follow the rest of the platform to a floor switch, and hit that to open the door. Follow Maya, and head through the next room, being sure to find the 2 treasures the room holds.
The next room features a bunch of crates and stuff. There are 2 items inside the crates, so don't miss them. Clear this easy room, then prepare for a tough little puzzle. Again, the path splits into two, but this time, there are spiked blocks slowly chasing you! What you have to do is get to the first candle, and light it as quick as you can. Once you do, Maya will hit a button for you and allow you to go a little further. Light the next candle, and Maya will leave without you! Virginia will yell at her, and Maya will come back to help. HOWEVER, you must now hold the spiked blocks off! Hold R2 to stay put in one spot, and start shooting the spiked blocks with Tindercrests. Don't focus on one; you must keep the one away from Maya, and the one away from you. Once Maya hits the button and leaves, you can just start firing at the one after Virginia, but for the most part, you need to be quick and you need to watch them both carefully! Generally, Maya's doesn't take much work to hold off, though; just a few shots should do it. Once you complete this toughy of a puzzle, a real toughy of a boss fight awaits you in the next room. SAVE YOUR GAME BEFORE MOVING ON!
Enter the next room, and Malik will be waiting for you. Unfortunately, Maya skips yet another battle and heads off to get the crystals, while you're left fighting Malik's minions. Except this time... it's tough! After the battle, save your game again. Heal up the best you can, because another battle awaits in the room after the next.
After the boss with Maya team fight, and a touching scene.... well, you'll see. You have 15 minutes to escape from the dungeon, so get moving! Skip the battles along the way, and run through each room as fast as you can! If you choose to battle, note that time doesn't tick when you're selecting commands, but it does when the battle animations are playing. That's why avoiding battles is a VERY good idea.
Upon making it out alive, you'll be back at the Ark of Destiny. Lamium, who is in an unusually happy mood after what happened to the survey point, is willing to forget what happened as long as that 10000 Gella that he offered for the mission stays in his hand. Your party accepts, apologizes, and talks with him for a bit more. He tells a tale about how he once ended up in Boot Hill, Virginia's hometown. That's where we're going next.
Enemies[]
- Captor
- Urchin Bug
Boss[]
- Hound
- Donkey
- Feline
- Flier
- Humpty
- Dumpty
- Maya Schröedinger
- Todd Dukakis
- Alfred Schröedinger
- Shady Thousand