The Ruins of Memory (also know as Memory Temple) is a recurring dungeon throughout the Wild Arms series. Is the starting point of the adventure of Jack Van Burace in the prologue of the game
Wild Arms[]
Treasure Hunter and the Elw's Message[]
Call of Memory Temple in the original game of the series.
Jack Van Burace and his partner the Hanpan Rat are venturing through the temple in search of treasures.
Early in his attempt to access the advanced technology of the temple, Jack, using his name to enter, falls into a trap that takes him into the temple, from which we follow the hero out of traps, as he goes deeper and deeper pro interior of the place, with the help of his companion
the two go on trying to flee the place until they find a portal and are teleported to a mysterious room
There they watch a hologram where an Ewl warns of the danger that Lolithia can bring to the world.
After hearing the alert the two talk a little and decide to leave for Adlehyde in the expectation of knowing more about the subject, but would probably return to the ruins.
Enemies[]
Gallery[]
Wild Arms 3[]
The Ruins of Memory appear almost halfway through Chapter 1 of WA3, where Virginia is deceived by Janus into helping his team of Drifters find one of the seals of the Eternal Sparkle. This is also where Asgard can be found, initially appearing as a statue, but later re-emerging at this location in Chapter 3.
Walktrough[]
From the start of the dungeon, head north until you reach a familiar trio. After a short chat, head north up the small staircase and into the next room, which is full of smashed display cases. Thieves have been here, no doubt. Ignore the doorway to the north here, and head south past the cases to a glass booth with a switch behind the glass and a door. Either bomb the glass or run into it (it's not my responsiblity if you require skin grafts), then hit the switch and enter the door.
In the next room, climb the small staircase and toss Jet's Boomerang over the railing to hit the crystal switch and open the door and go in. The next room has 4 lit torches and a locked door; use the Freezer Doll to put the torches out, and then keep moving (nice view!) In the next room, smash the glass booths to find a chest with a Heal Berry, a block, and a switch. Push the block on the switch. The next room has a chest containing 1500 Gella behind a glass booth; grab it and head north through the doorway. Another easy to spot chest containing a Gella Card awaits you!
Grab the Gella Card, then head north and take the north doorway. 3 chests in here contain a Dragon Fossil, a Lucky Card, and a Gimel Coin. Yoink them from their chests, then leave the room and take the east doorway. The door closes shut behind us! What to do? Well, look around the room, and you'll notice 4 statues of robed men. One of them is in pretty sorry shape; it's missing an arm! Blow up the statue with the missing arm with a Bomb, then hit the floor panel where the statue once was to open the door on the east side. Enter.
Now, go a bit south and look for another glass booth with a lever type switch; hit it to lower the nearby wall. This is a shortcut for later! After moving the lever, head north to a room with lots and lots of books. If you feel like reading, go ahead and check the shelves. Take note that one of the books is locked by a Duplicator, but don't bother opening it until you've opened all of the chests and doors in the game; they're more important to open first. When you're done reading, check the western part of the room for a shoddy looking wall underneath a bull head hanging from high above. Bomb this wall open, and grab the chests in the next room (a Memo Pen and a Growth Egg). The third chest is Duplicator locked. We'll get to that later.
Now see the torch in this room? Behind that pillar is a crystal switch, so stand on the edge near the Duplicator chest and toss your Boomerang around the pillar to hit it and open the next door. Now, in the next room, put out the blue flame with the Freezer Doll to lower part of the floor, then stand on the lowered part and relight the candle with the Tindercrest. In the next room is a boss fight, so use a Gimel Coin to save your game, and heal up. When you're ready, go through to fight Janus, Romero and Dario.
After defeating the "Trinity", head back to Jolly Roger. Speak with the man in the red and blue sailor clothes (his name is Dennis) and ASK him about the train. Now you'll be able to find Midland Station! Another one of the treasures is said to be in a ruin in the Westwood Region of Filgaia, but we need to take the train to get there. Rest up in Jolly Roger (or perhaps Baskar if you don't mind a lot of extra running).
When you're ready, go back to the World Map and head to co-ordinates X: 14605 Y: 6827. Search here to reveal Midland Station, then go on in.
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Wild Arms Alter Code: F[]
One of Jack `s adventures in ruins . Mission is breaking 4 seals so you can enter the room to face boss - Atlachnacha .After finishing fight , he shows up in the room with some holograph showing the Elw which tells him not to wake up Lolithia ...
When leaving ruins this msg is shown:
"Why does a man search for Absolute Power ? Is it something he does for Atonement ? Why ? Maybe to cut the binding chains of his past ... What will he wish for if he succeeds ? Does he believe that Absolute Power will shine the light on his future ? What a man may not even realize is that , Absolute Power may be exactly what binds him to his unforgettable past..."