Mt. Chug-Chug (Japanese:ポンポコ山, Pompoko-san)[1] is a dungeon found in both Wild Arms 2 and Wild Arms 5, with varying differences between story and level design.
Wild Arms 2[]
The dungeon is located in a mountainous region to the east of Damzen. After the first contact with Marivel in Damzen City, the group learns of a strange machine flying in the skies near the city. Irving orders them to stop the terrorist organization Odessa, and the party departs for Mt. Chug-Chug.
Walkthrough[]
Inside, go north and up the slope, east. In the room with an elevator in the center and one stationary, there is a Head Gear. Proceed to the elevator-side door until I found a mine cart. In the door next to him is a Crest Graph. Go back to the cart and kick it. Throw yourself into a hole, kick the cart and look on the right side for an Empathite. Activate now the lever that connects the elevators. Go back to the room with the elevator in the center and climb on the other. Find a hole on the floor and play. Take the new elevator that will take you to a Save Point.
Enemies[]
- Cave Torus (route to Sielje Region)
- Kelaeno
- Kobold
- Shrieker
- Spudhead (route to Sielje Region)
- Vacuumon (route to Sielje Region)
Boss[]
Wild Arms 5[]
This version of Mt. Chug-Chug is found in the south-eastern region of Filgaia, a very snowy mountain where the Veruni enslave the male humans. It is revealed here that Nightburn Acklund, a human himself, played a huge role in the enslavement and termination of his fellow man and therefore is traitor to his race. Nightburn and Kobold are the bosses of this level, with Nightburn's second boss fight happening towards the end of this dungeon. This is also the part of the story where Chuck Preston finally, initially and permanently joins the player party as the sixth and final member.
References[]
- ↑ ワイルドアームズ ザ フィフスヴァンガード - Wikipedia (Japanese)