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Memory Maze is a dungeon that appears in more than one game in the Wild Arms series.

Wild Arms 2[]

Keep heading N with your new friends until you hit an invisible wall, then toss a knife at the lock just ahead.

Keep going, circling around when you hit invisible walls. Touch the large crystal on the pedestal to learn a bit more about Ashley's powers. When the room has both a high and low road, take the high road and throw a knife at the lock, and also talk to the girl along the E wall.

Touch the next crystal. Take the left side when the room splits, shoot the lock, then cross to the other side on the narrow bridge and continue N. Ahead, when you see the lock, look for the girl walking above. When she steps on the checkered part of the walkway, shoot the lock to bring her down and talk to her.

Ahead, shoot the lock, then the second lock that comes down. Go up the W side to exit. Touch the next crystal. Shoot the far lock diagonally, and the other one however you like, then go up the center of the room in here and the next room, shooting locks as you go. Talk to the girl at the end. Keep on going until you reach the final crystal.

Enemies[]

Wild Arms 5[]

In Wild Arms 5, Memory Maze is a one-time dungeon that cannot be returned to once completed. In order to recover her memories after having finally disintered the mystery behind who or what "Johnny Appleseed" is, Captain Bartholomew assists the player party in entering the mindscape of Avril Vent Fleur.

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