Lost Garden is a dungeon that appears in Wild Arms 2.
Wild Arms 2[]
Head around the corridor. At the end, the doorway is on the inner wall. Inside, climb the first ramp and walk over the red square. This lowers the other one so you can reach it and ride the block up to the exit. In the next room, there's a block with a face (it's useless to you unless you complete the Crimson Castle and Promised Catacombs side quests. See the side quests section of this guide for more details). The far long hall leads to a chest that requires a duplicator to open. The close hall leads to a room with a magic crest on the ground. You have to leave a character there to negate the magic that holds the door closed (hint: don't leave Ashley!). Do so and head through the door.
Follow the path to reach a room with red and blue squares to step on. Go up the ramp and jump onto the red square below to rise up and continue. Jump down to the first blue square on the E side, then continue along the walkway and across the other blue squares. Ahead, you have to leave someone else behind to continue. (Also, if you jump in the hole in this room, you'll land by whoever you left behind last time.)
Step on the first red square up the E ramp, then back away and step on the same one again. Continue along the red squares only to reach the exit in the back of the room. Follow the path to the next puzzle room. Look in the small hole at the base of the ramp, and jump onto the red square inside. Climb the ramp and walk onto the N blue square to reach the treasure chest. Go back down and up the other blue square. You must leave another character behind again just ahead on another magic crest.
After the Amazing Stone, circle around the building and move inside again. Step on the moving block when it comes to you and step on the blue square. Move onto one of the pairs of blue blocks on the W side, and step on the adjacent blue block before you jump off of the pair, so that both blocks are lowered and you're not stuck on the platform. Trigger the red square, then get back onto the moving platform. When you move onto the long row of red blocks, lower them again before stepping onto the second moving platform. Ride this one to the W side of its path and step off to find a door with a treasure chest inside it (thanks to Ahju van Drakwen and Thomas Chipman for finding this one), then back on the last moving platform and exiting on the S side. You have to leave one last character behind, leaving only Ashley in your party, to continue. If you were foolish enough to leave him behind earlier, jump through the holes to return to him. (C'mon, it is his girlfriend who's the hostage, why would you leave him?) In the room with the challenge on the stone, step onto the red square by the entrance first, then cross the red-blue-blue-red line and end on green. Basically, start crossing that line when red is up and blue is down, go straight across and back, and you'll be fine. Throw a knife to land on the lock at the S end while standing on the green square in front of it and climb up the path it creates.
Confronting Caina, since you're on your own, those status effects can really be a pain. Try out your new abilities, but don't use Last Burst unless you're 100% positive it'll finish her off, because if she attacks you afterwards, you're dead, unless you also have a Scapegoat equipped. The team makes ready to tackle Grauswein, the nuclear dragon that Vinsfield released before dying. Refill your ammo, buy some items, whatever, then save the game and talk to the pilot on the bridge to go to Guild Galad.