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Live Reflectors are a series of locations in Wild Arms 2. It's a teleport network that connects several locations across the world.

Story[]

Live Reflectors are a series of pyramids, built across Filgaia. Their ancient, lost technology allows one to almost instantly traverse the planet by "reflecting" through several satellites. There are four known Live Reflectors in the world - near Valeria Chateau, Sylvaland Castle, Holst, and on the uninhabitable land to the north-west of Meria.

The party first visits the Live Reflector near Valeria Chateau in order to deliver Irving's letter to the Sylvaland Castle and ask its queen for permission to operate in the country. However, the Live Reflector turns out to be inoperable, and while trying to restart it, the party meets the kids from Meria. Ashley decides to bring them along, as sending them back alone would be dangerous. Further in, they encounter and battle a monster, Elebart, that fed upon the machines' energy. After the battle, Tim reveals a Medium of Odoryuk, that restarts the reactor, allowing the group to proceed to Sylvaland.

Later, the party learns about another pair of Live Reflectors, one located in the depths of Lost City Archheim, and another on the inaccessible plateau near Palace Village. They are disconnected from the main network, necessitating going through the ruins to find the former. The party uses them to access Diablo Pillar Judecca.

Enemies[]

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