Wild Arms Wiki
WA Angol Moa named

Angol Moa in WA

The King of Angolmois (Angolmois in WA2, Angol Moa in WA1) is an enemy in the series. It's a poweful monster, that serves as an optional boss in every main game except Wild Arms 3. Usually, it's the second most powerful opponent in the game, after Ragu O Ragula.

Wild Arms[]

To get to Angol Moa you first need to go to the other side of the Ancient Arena (the side where Duke Pegucci is sitting), after that up the stairs. Here you should see a blue mirror, if you punch it using the Power Glove it will break and reveal a secret path. Just walk straight forward and open the 5 sealed doors (you'll need 5 duplicators for this) and walk past the stone tablet into the next room. Walk to the edge in the middle and a text will appear "There is a psychic force attacking! Do you want to sit it out?". If you answers "yes" you'll enter a battle with Angol Moa.

Skills[]

HP Exprience Gella Drops Weak
60000 60000 20000 None ?
Attack Description
Basic Attack
The 7th Moon, Guard

Trickster: Ambrosia

Drop: Juggernaut

Gallery[]

Wild Arms 2[]

WA2 Angolmois 2

Angolmois in Wild Arms 2

In Wild Arms 2 he can be found in Golgotha Prison.

When you re-enter this area from the execution grounds side, the pyramid is on the ground to the side. If you didn't do it earlier, also go through the side door here and use Pooka to collect the chests, and go through to your old prison cell for another chest outside of it.

Angolmois was noted as being more difficult to defeat than Ragu O Ragula in Wild Arms 2, due to not being weak to any status effect and its signature attack "7th Moon" packing as big a punch as Ragu O Ragula's attacks, but lacking an element that can be protected against. This is likely due to the fact that the game came out in Japan in 1999, a year it was said that the world would be destroyed.

His Monster Card Shop number is 016.

Strategy[]

Wow, what a monster! Angolmois is by far the toughest monster in the game, and will require some special strategies to defeat. I must humbly admit that I was unable to do it on my own, so I turned to Kilgamesh's pyramid boss FAQ (also on GameFAQs) for inspiration. My strategy here, which indeed works though it may take a few tries, is slightly adapted from his.

You will want to keep close track of exactly how much total damage you've done to Angolmois throughout the fight, so grab a calculator or at least a pen and paper. You'll see why momentarily. You will also need to make sure that you've collected the Life Orb (from Lost City Archeim), Clear Chime (from Sylvaland Castle), Full Libra (from Glaive Le Gable), and the one and only Viper Fang (found outside the Spiral Tower, use Kanon's radar to locate it), for use with Stare Roe's 'Shoot Item' ability.

Your party will be Ashley, Lilka and Kanon. Equip Ashley with the SheriffStar (which requires first defeating Ragu o Ragula), Lilka with the Full Libra and Kanon with the Clear Chime, all to avoid getting confused by Angolmois' Great Disaster attack. Also equip them with mediums that will nicely boost their stats, and of course with the best weapons and armor you've got. In the first round of the battle, have Ashley use a Big Berry on Lilka (to heal her from the attack she's about to receive), have Lilka cast Quick on herself (so that from this point she'll act before Angolmois does in a given round), and have Kanon defend. For the second round, everyone needs to defend to have any hope of surviving The 7th Moon (you can also equip Lilka with Raftina and use Invincible if you're concerned about her not surviving). Now, everyone's force gauges will be nicely filled up, and Lilka at least is able to act before Angolmois does.

On the third round, have Ashley use Access to transform into Knightblazer, have Lilka use Mystic with the Life Orb to fully heal the entire party, and have Kanon use Eagle Claw. Next, Ashley attacks or uses a carrot to get his force gauge up to the first level, while Lilka again uses Mystic with the Life Orb and Kanon uses Eagle Claw. For the next several rounds, Ashley will use Mad Lucied, Lilka uses Mystic with the Life Orb, and Kanon uses Eagle Claw. All the while, keep track of how much damage you're doing to Angolmois, and keep repeating these actions until you've caused almost 50000 damage.

On occasion, Angolmois will use Void Effect and Lilka will lose her Quick status, meaning that she will no longer act before Angolmois in a round. This doesn't affect things much, though, since the party will still be fully healed at the end of that round (as Void Effect causes no damage), so you can afford to have Lilka act later from that point on. Of course, since you start the next round fully healed, Lilka can again cast Quick on herself to restore the previous status quo. Angolmois will also sometimes just use a basic punch attack, which will likely be dodged by the target. This gives you another free round where you don't need to heal, so Lilka can, say, cast Quick on Kanon or something like that to give you a little boost. His use of Regeneration also gives you a free turn in this manner, but it also offsets a lot of your hard work by restoring 15000 HP to himself.

Now, once you've caused 50000 damage, Angolmois starts using The 7th Moon frequently, and this attack will kill Lilka and Kanon if they aren't defending. If you've followed the damage you've caused closely, you can avoid seeing this attack entirely (except for the second round of the fight, of course), though this also requires a bit of luck because sometimes Angolmois will start using The 7th Moon earlier, which can be quite frustrating. Just before the 50000 damage mark, you now need to have Ashley use Last Burst, and have Kanon equip Stare Roe and use the ability 'Shoot Item' with the Viper Fang. These two attacks should cause over 50000 damage on their own, finishing off Angolmois swiftly. If you don't pull this off before Angolmois unleashes a 7th Moon, then as long as Ashley survived (which he should have enough HP for), he can still use Last Burst (in Knightblazer mode, he is faster than Angolmois) and you can switch in Brad to throw the Viper Fang in Kanon's place in the next round (I chose Brad since he can survive a second 7th Moon if necessary).

If after using these two attacks Angolmois isn't quite finished off, then just lay it on him with whoever and whatever you've got left to try and push him over the edge. If you're unsuccessful, just try again, paying close attention again to how much damage you're causing and at exactly what point The 7th Moon comes out to play. It may take a few tries (it took me two tries the first time I attempted it, and more the second time since Angolmois kept starting with the 7th Moons earlier for some reason), but it will work soon enough. Thanks, Kilgamesh!

Another possible way to deal with this monster revolves around the same basic strategy as for Ragu above, but please note that I haven't been able to use this one successfully yet, due to some bad luck, slip-ups and lack of patience to keep retrying it, since it eats up a lot of time: Use Brad equipped most of the time with Raftina, using her special ability 'Invincible' to avoid any damage or effects, and also equipped with theTalisman gear to recover damage at the end of each turn. Once he's at full or nearly-full HP, then switch to equipping the Full Libra or Clear Chime (in case Angolmois uses Great Disaster), and Aru Sularto, then use the Power Charge ability. Switch back to Raftina and the Talisman and use Invincible until your health is restored again, then repeat the Power Charge. You can't just attack and then re-heal, because he sometimes uses Regeneration, and will heal HP faster than you can take it away. So, saving up Power Charge to stack your hits, you can create a situation where you can finish him off with a little help. You'll need to do Power Charge at least 50 (!) times, which takes about an hour and a half, to do this successfully. You have to make sure not to take any other active actions (like using any items) in between power charges, or the counter will reset and you'll have wasted all of your work up to that point.

As for the other characters, I suggest having Ashley around for the first turn and have him use Zephyr's Force Charge ability, which with being hit by Great Disaster (also equip him with the Clear Chime or Full Libra to avoid getting confused), should bring his , then switch him out for the second turn to avoid the 7th Moon, then bring him back in on the third and use Access to transform to KnightBlazer. Let Tim and Lilka be with Brad the rest of the time, and just let them die. Before powering Brad up, you can use his turns that he can act (once he has full health) to use a Full Carrot or Mega Berry on Ashley, who you rotate in only for that round. Once he's at full health and full FP, switch him out again to wait for the big finale.

Now, once you've Brad powered up 50 times, you can attack for over 50000 HP damage. At the same time, have Ashley use Final Burst, and bring in Kanon, who you've saved at full health for this moment, to shoot the Viper Fang using Stare Roe's special ability. With just a little luck, this will take down the big guy. If not, hurry up and launch whatever attacks you might have left to tip him over the edge.

Angolmois drops the Force Unit when he falls, but gives you no experience or gella, which in a way is good because you don't need to waste a turn using a Lucky Card while trying to survive this monster.

Skills[]

  • Level: 87
  • HP: 100000
  • Exp: 0
  • Gella: 0
  • Half: All elements
  • Drop: Force Unit
  • Special attacks:
  • Great Disaster (Fire damages and confuses all targets)
  • The 7th Moon (Cosmic power destroys all targets)
  • Aura Bomber (Explosion hits all opponents)
  • Regeneration (Heal self fully)
  • Smithereens (Devastating physical attack on one)
  • Void Effect (Remove positive effects from party)

Gallery[]

Wild Arms 3[]

WA3 Angolmois named

king of Angolmois in WA3

This time it can be found in Lunatic Garden.

Skills[]

  • HP: 10000
  • EXP: 600
  • Gella: 650
  • Halved: NONE
  • Resistant: NONE
  • Weakness: NONE
  • Active: NONE
  • Absorbed: NONE
  • Boss' Attacks:
  • Agony Effect (non elemental damage to one target)
  • Screaming Mad (darkness damage damage to one target)
  • 7th Moon (big non elemental damage to all targets)

How To Win:

10000 HP is a hell of a lot to knock out, but you don't really have to fight for THAT long; you'd never be able to keep yourself alive! Instead, start the battle with the usual tactics; Gella Card, then Mystic a Lucky Card. Afterwards, use your new Medium to cast the Grav spell on Angolmois. This spell lowers the enemy's HP by a certain percentage, and in this case, it works on the boss EVERY time! Cast Grav on him a few times, defending with your other characters and healing when necessary. Once you've done about 9500 damage, unload on him with physical attacks, and he won't last very long at all. If this was the Wild ARMs or Wild ARMs 2 version of Angolmois, you'd wet your pants. 8P

Angolmois' attacks are certainly nothing to sneeze at, but they also aren't all that powerful, save 7th Moon, which deals about 200 to your whole team. Heal after being hit with this, obviously. His other two attacks are Screaming Mad and Agony Effect, and Screaming Mad is the more common one. It deals Darkness elemental damage to one target, and if that one target happens to be the person with your new Medium, make sure you have the Dark Elemental Ward ability on to negate the damage!

Gallery[]

Wild Arms 4[]

WA4 King of Angolmois Named

King of Angolmois in WA4

In Wild Arms 4 the King of Angolmois appears as the opponent in the final challenge of the Battle Arena in Guara Bobelo, "Today is a GOOD DAY TO DIE!".

Stats[]

  • LVL: 100
  • HP: 275000
  • EXP: 0
  • Gella: 0
  • Attribute: None
  • Elements:
    • All: Resist
  • Items: None

Wild Arms 5[]

WA5 King of Angolmois

King of Angolmois in WA5

In Wild Arms 5 the King of Angolmois can be fought in the optional dungeon Tartarus, by using the Duel Sign in area 15. The "Crimson Warrioress" mentions the monster after the player defeats 12 Sol Nigers, and defeating it is a part of her sidequest.

Stats[]

  • LVL: 97
  • HP: 101999
  • MP: 0
  • EXP: 300000
  • Gella: 16000
  • Elements: --
  • Items: Great Apple
Combat stats
ATK MAG DP DEF RES EP HIT EVA RFX
2899 2399 699 799 899 499 799 699 699

Trivia[]

  • "Angolmois" is sometimes cited as the source of the world's destruction in the works of Nostradamus and has been seen several times in pop culture.
  • Angolmois was noted as being more difficult to defeat than Ragu O Ragula in Wild Arms 2, due to not being weak to any status effect and its signature attack "7th Moon" packing as big a punch as Ragu O Ragula's attacks, but lacking an element that can be protected against. This is likely due to the fact that the game came out in Japan in 1999, a year it was said that the world would be destroyed.