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Janus Cascade
Janus art
Game Wild Arms 3
Class Outcast
Hometown Little Twister
Weapon Sniper Shark XR (Bayonet)
Tools Hurl Knife, Booty Call, Flare Gun
Skills Normal
Heretic Stab, Multiblast, Rising Nova
Dark Spear/Demon Form
Dark Spear, Negative Rainbow, Ultranegative Rainbow, Proton Beam
Gender Male
Age 23
Height 5'6"
Weight 165 lbs.
Race Human (Chapter 1)
Demon (Chapter 2 onwards)
Voice Actor (JP) Toshihiko Seki (Drama CD)[1]

Janus Cascade (Japanese: ジェイナス・カスケード) is a recurring antagonist in Wild Arms 3. Janus is a Drifter thief known all over Filgaia, a brash outlaw who exudes overconfidence and arrogance. He travels with his two followers Dario Nicolodi and Romero Gigio. Virginia Maxwell's party has many encounters with him, as he is the main villain in Chapter 1, and goes on to become a somewhat lesser yet still significant threat throughout the game.

Janus gets his name from a figure in Greek myth who had two literal heads, a quite fitting allegory for Cascade's own "two-faced" nature.

Wild Arms 3[]

Janus is first encountered attempting to steal the Arc Sceptre. The various party members of Wild Arms 3 each band together (albeit very loosely) to stop the theft, and Janus must escape the train without their intended goal. For the first part of the game, Janus and his group repeatedly confront Virginia's party over various artifacts. During these conflicts, Janus openly declares his admiration and affection for Virginia, who reciprocates (to a point). Ultimately, Janus's ambition costs him his comrades and even his humanity. When he attempts to claim the Dark Spear for himself at Ka Dingel, he is ultimately defeated. The Prophets, however, use the Dark Spear on Janus and mutate him into a demon form, the Demon Knight. For a while, this seems to bolster both Janus's power and arrogance, and his next few encounters with Virginia's team are decidedly more unpleasant.

Janus reluctantly followed the Prophets' orders, seeking the time when he could betray them, but that time wouldn't come. Janus would meet his end when the Dark Spear within him would mature, aided from a download of Hyades, and recreate the legendary demon, Siegfried. In the battle for possession, Janus would be impaled by the very blade he coveted.

Wild Arms 3 Bio[]

A Drifter with amazing abilities, who is known throughout the wasteland. He masterfully utilizes the "Bayonet", a difficult to handle weapon that is rarely used. He is fearless, smooth-talking, and overconfident, but he has the abilities and skills to justify his cocky attitude.

Train - Janus, Romero, Dario (1º Battle )[]

  • Boss Name: Janus
  • HP: 330
  • EXP: 24
  • Gella: 100
  • Halved: NONE
  • Resistant: NONE
  • Weakness: NONE
  • Active: NONE
  • Absorbed: NONE
  • Janus' Attacks:
  • Multiblast (physical attack on all opponents; used only at the beginning of the battle)
  • Heretic Stab (physical counter)
  • Sniper Shark XR (physical attack on one character

How To Win:

Your first battle as a team is a battle against a team. 8) In this fight, you only have to defeat Janus to win, but it's best to take down Romero and Dario first for their EXP and Gella.

This battle is fairly easy, but Janus can do quite a bit of damage. Your best bet is to take down Dario first; as he is a little stronger than Romero, but also slower. Keep attacking him, and have Gallows use Heal spells every turn to keep your HP up. If your whole team is hurting, have him use Heal with Extension to cure your whole team.

Janus is the real threat in the battle. Janus can sometimes counter physical hits with Heretic Stab, so be wary about attacking him when your HP is low. He can also hit all team members with Multiblast (no, that's not Ashley's bayonet.) The first time you're Multiblasted, the game will teach you how to use the Mystic Force Ability to have a Heal Berry heal all at once. However, you don't need to do this to win the battle; in fact, you should save your Heal Berries for a better time, as they can be difficult to come across!

Or, you could begin by defending for the first turn, then healing the second turn, and finally going forward and all-out attacking on the third, having Virginia defend. She won't be able to do too much damage anyways. Thanks to Andvareel for this tip!

Anyway, keep it up with the physical attacks and heal every turn. Clive and Jet's attacks are powerful, and should take the trio down fairly quickly.

Ruins of Memory (2º Battle)[]

  • Boss Name: Janus
  • HP: 520
  • EXP: 0
  • Gella: 0
  • Halved: NONE
  • Resistant: NONE
  • Weakness: NONE
  • Active: NONE
  • Absorbed: NONE
  • Janus' Attacks:
  • Multiblast (physical attack on all opponents)
  • Heretic Stab (physical attack and counter)
  • Sniper Shark XR (physical attack on one character)
  • Trinity (big damage to 1 character, requires all three of them to use)

How To Win:

On the first turn, Janus and his cronies will ALWAYS use Trinity, which will deal triple digit damage (about 100 or more) to one person. Romero will then Lose Nerve, and Dario will Zip Up. The person hit by Trinity will be bruised up a bit, so have Gallows heal him the next turn.

Janus must be defeated first; if you attack anyone but him, he instantly heals his cronies for 200 HP. So use the first few turns attacking Janus only to get your FP up, and sooner or later, he'll split. That's the end of the Trinity attack!

Now it's time for the other two. Use a Gella Card on Dario to get some extra cash (Romero has no money), and have Virginia Mystic a Lucky Card for more EXP at the end of the fight (do this BEFORE killing Janus if you can). Don't worry about using Lucky Cards and Gella Cards; you get plenty, so use one Lucky Card per boss battle, and one Gella Card per boss per battle. Romero and Dario are ridiculously easy on their own, despite what their little speech leads you to believe. So have some fun with them.

Serpent Coils (3º Battle)[]

  • Boss Name: Janus
  • HP: 999
  • EXP: 54
  • Gella: 60
  • Halved: NONE
  • Resistant: NONE
  • Weakness: NONE
  • Active: NONE
  • Absorbed: NONE
  • Janus's Attacks:
  • Multiblast (physical attack to all)
  • Heretic Stab (physical attack, counterattack)
  • Sniper Shark XR (physical attack to one
  • Trinity (big physical damage to one, can only be used if all three are alive)

How To Win:

This fight is a little different from last time. Rather than Janus healing his allies if you hit them, you cannot hurt Janus until you take down his cronies (they will jump in front of him and reduce the damage). Your best bet is to defeat Dario first (he's stronger), then Romero. Spend a turn to Mystic a Lucky Card. Use Extension - Heal if the Multiblasts start to wear you down. Just keep attacking, and you'll do fine. You might want to cast Fragile on Janus to wear his DEF down. In fact, you really should cast Fragile on EVERY boss from now on; as DEF scores get higher, Fragile always reduces DEF to half, and that gets to be a LOT for some bosses.

Ka Dingel (4º Battle)[]

  • Boss Name: Janus
  • HP: 1800
  • EXP: 310
  • Gella: 380
  • Halved: NONE
  • Resistant: NONE
  • Weakness: NONE
  • Active: NONE
  • Absorbed: NONE
  • Boss' Attacks:
  • Heretic Stab (physical attack to one, counterattack)
  • Multiblast (physical damage on all, sometimes a counter)
  • Sniper Shark XR (physical attack to one)
  • Rising Nova (strong physical attack to one)
  • Heal Berry (recovers 300 HP)

How To Win:

Janus may be alone, but he's tougher than ever. Janus will usually counter at least one of your attacks per turn (and he chooses Multiblast pretty frequently to counter with), and he has a new attack called Rising Nova that does more than 200 damage to one target (and also looks pretty damn painful compared to the WA2 version). Ouch!

Begin by casting Fragile on him to lower his Defense. In fact, do this on every boss from now on unless instructed otherwise. Next, have Virginia get enough FP to Mystic a Lucky Card. From there, start whittling down his 1800 HP with physical hits, and heal with Gallows when necessary.

There's not much else to it other than that; keep your HP up, and hold off on attacking him with Virginia too much; this does little damage, and just provokes him. Have Virginia cast Turbulence on your team members to help them out instead. Clive and Jet should be able to take him down before he does TOO much damage to your party, though those Rising Novas add up quickly. When Janus is nearly defeated, he'll attempt to use Heal Berries on himself, so hit him with all you've got when you reach that point.

The Unclean Mark (5º Battle)[]

  • Boss Name: Janus
  • HP: 2500
  • EXP: 540
  • Gella:580
  • Halved: NONE
  • Resistant: NONE
  • Weakness: NONE
  • Active: NONE
  • Absorbed: NONE
  • Boss' Attacks:
  • Negative Rainbow (non-elemental damage to all)
  • Dark Spear (physical attack to one, counterattack)

How To Win:

Prepare for a tough fight. Begin by casting Fragile on Janus, upping Virginia's FP to Mystic a Lucky Card, and using a Gella Card. During the first turn, you will be hit by Negative Rainbow, which does about 150 damage to your whole team. Ouch... luckily he cannot do this every turn. He'll use Negative Rainbow every 2 turns, and in-between, he remains fairly calm. That means that during the calm turns, get in as much healing as you can so that you can survive the next Negative Rainbow.

Meanwhile, have Clive and Jet focus on attacking, being careful while attacking him on Negative Rainbow turns; he seems to counterattack more then, and his counterattacks hit for over 100 damage. With Fragile cast on Janus, his DEF should be lowered enough so that your team can take him down before he takes you down. Just keep your HP up, and don't be afraid to use Heal Berries in times like these! This is a tough fight, and it might take you a try or two to win.

Sand Canal (6º Battle)[]

  • Boss Name: Janus
  • HP: N/A
  • EXP: 0
  • Gella: 0
  • Halved: NONE
  • Resistant: NONE
  • Weakness: NONE
  • Active: NONE
  • Absorbed: NONE
  • Boss' Attacks:
  • Dark Spear (physical attack to one, counterattack)
  • Proton Beam (magical attack to one)
  • Ultranegative Rainbow (lowers entire team's HP to 1, sometimes kills.)

How To Win:

Janus is mighty cocky in this battle, and he has reason to be; you cannot defeat Janus in this fight! Read his opening remark to determine your fate. You have 3 turns before he uses Ultranegative Rainbow, then he runs, leaving your party in sore condition, and no EXP. Pwned.

Meanwhile, he will use Proton Beam to attack, and Dark Spear to counter. There is no need to heal, attack or do anything in this battle, so just sit back and guard for three turns. Attacking him will invoke his counterattack, and you don't want him to kill anyone in this battle. You'll need all the strength you can muster after this battle to get to the next town in one piece.

Fortune Gear (7º Battle)[]

  • Boss Name: Janus
  • HP: 3300
  • EXP: 1600
  • Gella: 1700
  • Halved: NONE
  • Resistant: NONE
  • Weakness: NONE
  • Active: NONE
  • Absorbed: ALL
  • Boss' Attacks:
  • Negative Rainbow (lots of magical damage to all targets)
  • Dark Spear (physical attack to one person, counterattack)
  • Proton Beam (lots of magical damage to one target)

How To Win:

Ignore the regular procedure here; Janus requires special measures. On the first turn, cast Eraser with Virginia, then Fragile with Jet, while Clive attacks and Gallows uses a Gella Card. Why? Because Janus begins the battle with so many positive statuses make him more than a match for your party. Once Eraser hits, he'll lose his positive statuses, including his Reflect status, which will allow Fragile to work. Next turn, proceed with the Lucky Card and the Extend + Valiant combo.

That's not to say things will be easy after casting Eraser. Janus is capable of doing up to 500 HP damage to your whole TEAM with Negative Rainbow, and he probably will on the first turn, too! Luckily, he can't do this over and over again, and he may never even use it again throughout the battle if you're lucky! You still have Proton Beam (which does around the same damage to one person) and Dark Spear attacks to worry about, though. So end this battle quickly. Blast away with Valiant on and if all goes well, you'll defeat him in a few turns before he ends your game. Good luck!

Yggdrasil (8º Battle)[]

  • Boss Name: Janus
  • HP: 6800
  • EXP: 6500
  • Gella: 7000
  • Halved: NONE
  • Resistant: NONE
  • Weakness: NONE
  • Active: NONE
  • Absorbed: NONE
  • Boss' Attacks:
  • Negative Rainbow (lots of non-elemental damage to party)
  • Proton Beam (lots of non-elemental damage to one person)
  • Dark Spear (physical damage to one person)

How To Win:

This is the last time you will ever have to fight him!

You should be in pretty good shape at the beginning of this battle, but Jet will be worn down. Use the first turn to heal Jet, use a Gella Card, defend with Jet to reload, and use an Extend + Valiant spell. Save the Mystic + Lucky Card for the second turn. Afterwards, fight Janus pretty much the same way you have before. Keep your HP up above 600 at all times, but don't heal unless you absolutely need to. Keep shooting at him, not having to worry about counterattacks, because he doesn't have them anymore! Strangely enough, he will use Dark Spear, his weakest attack, most of the time, so this fight is actually pretty easy in comparison to others; just don't get too confident!

Trivia[]

  • Janus' ARM, fighting style, and character design are meant to resemble those of Ashley Winchester from Wild Arms 2.
  • It is briefly mentioned before the train fight begins that there was a fourth member to Janus' party, Lucio, who is explicitly stated to be deceased.

Gallery[]

References[]

  1. ワイルドアームズ アドヴァンスドサード - Wikipedia
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