Golgotha Prison is a huge prison that appears in Wild Arms 2, located near Sylvaland Castle.
Storyline[]
After being put to sleep by the Trask the group wakes up in Golgotha Prison locked in a cell and need to find a way out. the place has traps all over the place, from spikes that come out of the floor and walls, holes and even guillotines, the corridors are narrow and at one point it has rooms with little lighting in a kind of labyrinth of traps.
Walktrough[]
Push the next block through the opening and drop down. Watch out for the spikes in the walkway. Q.
Save your game at the Save Point, then proceed through the door. Ignore the first small blue door and enter the room beyond. The third door contains a chest with a Crest inside. The next to last blue door in the row will open a corresponding door. Go through.
Have Brad kick the wooden lever surrounded by spikes at the bottom of the stairway. Kick it three times. This will open the door above.
In the next room have either Ashley or Lilka shoot the light to unlock the door.
In the next room, you'll meet up with a man who tells you the villagers are trapped in the next room, but he can't pull the lever. After several attempts, the lever moves and the large door will open where inside you find the residents of Halmetz.
Ashley decides to investigate the rest of the prison, clearing the path for the villagers to leave safely. Ashley learns from the man at the door that an exit lies just beyond the execution area.
After successfully navigating through the spike path to reach the outdoors, and freedom, your celebration is short-lived as you are confronted with Judecca when you emerge from the prison.
You eventually discover this was all a trap. The hostages were captured to lure you to the prison in an attempt to rescue them. Judecca's plan all along was to execute your team publicly to set an example to anyone else who may oppose Odessa.
Judecca once again unleashes Trask to finish the heroic trio. Ashley is warned by Judecca not to attempt to battle Trask or his friends would be destroyed.
While trying to avoid Trasks' attacks, he once again hears the inner voice he has heard so many times before. Suddenly, the strange light that appeared before luminates once more. Frightened, Judecca orders all of the hostages to be destroyed. However, Marivel arrives just in the knick of time.
Suddenly transformed by the light, Ashley is left to do battle once and for all with Trask.
Boss Fight: Trask[]
Force Access acquired
With his new found powers, Ashley wields his powerful new attacks on Trask. Powerful and armed to the teeth, Ashley unleashes Hot Fencer on Trask, a deadly triple hit attack, resulting in damage in excess of 600 hit points.
After the battle, Ashley's super power fades. The battle is over, and all are confused by what occurred. After the battle the group Head back to Sylvaland Castle.