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Divineweaponhauser

The Divine Weapon also known as XERD_004DW "Divine Weapon" (Japanese:XERD_004DW ディバインウェポン)[1] is the final boss of Wild Arms 4. It's the fourth and final ARM, now merged with a corrupted Hauser Blackwell.

Story[]

The Divine Weapon, as well as the ARMS in general, was originally created by the scientists of the Global Union (including Jude Maverick's mother, Ethelda Maverick and the villagers of Ciel Shelter) in order to repair the environment of Filgaia, which was damaged during the world war. However, they were ordered to retool them into weapons. After the end of the war, it was buried deep within an island, where Illsveil Prison was built.

Later, Lambda Zellweger would discover that the CABAL intended to use the Divine Weapon to make themselves immortal and rule forever. Disgusted, Lambda kills them, but the final words of the CABAL chairman convince him that humanity is too weak, and would always bow to tyrants. In order to make humanity stronger, he intends to use the Divine Weapon to unleash hordes of ARM-enhanced monsters on the world, so survivors might become stronger. He drives Hauser Blackwell, held prisoner by Brionac, into despair, and has him activate the Divine Weapon. Ultimately, however, Hauser and the Divine Weapon are defeated by Jude Maverick and his friends.

In Battle[]

1st form[]

WA4 Divine Weapon 1 Named

In the first phase, the party faces Hauser's normal self. He is backed up by two Devices, which heal and protect him. His main way of attack is "Attack Order", which makes both Devices act right afterward. If any Device is defeated, he will immediately summon another on his next turn. When he's defeated, the battle proceeds directly into the next phase, without healing the party.

Skills[]

  • Attack Order (Makes both Devices act immediately; they don't necessary attack)
  • Power Booster (magic attack, any HEX)
  • Twin Device (summons up to two Devices; no more than two on the battlefield)
  • Punishing Ray (forward, piercing, uses if he can hit two HEXes, or as a counter)
  • Attack (Used by a Device)
  • Hi-Heal (Used by a Device)
  • Quicken (Used by a Device)

Stats[]

  • LVL: 48
  • HP: 48900
  • EXP: 0
  • Gella: 0
  • Attribute: Wild ARM
  • Elements: None
  • Items: Ambrosia
Combat stats
ATK DEF MAG RES HIT EVA RFX
276 194 288 244 365 186 335

Gallery[]

2nd form[]

WA4 Divine Weapon 2 Named

Divine Weapon's second form has Hauser absorbed into its body. Its primary attack is "Claymore", which has a high chance to cancel targets' next action and, despite the animation, hits all HEXes. However, it's not particularly accurate. "Prismatic Laser" is a rare, but dangerous attack, which inflicts all status changes on all HEXes (more accurately, inflicts all HEX-based changes, and has a chance to inflict character-based ones).

Skills[]

  • Claymore (action cancel; all HEXes)
  • Napalm Flare (any HEX)
  • Prismatic Laser (inflicts all status changes; all HEXes)
  • Dead Heat (randomly moves characters; has a small chance of instant death; any HEX)

Stats[]

  • LVL: 49
  • HP: 59000
  • EXP: 0
  • Gella: 0
  • Attribute: Wild ARM
  • Elements: None
  • Items: Ambrosia
Combat stats
ATK DEF MAG RES HIT EVA RFX
277 196 248 246 366 167 351

Gallery[]

3rd form[]

WA4 Divine Weapon 3 Named

The final form of the Divine Weapon gains the Accelerator, which gives it a chance to counter anything with an additional turn, including even party members' own counterattacks. The boss has a plethora of attacks, which, when enhanced by "Boost Attack", can easily kill party members in one strike. At the end of the battle, after the boss' HP are brought to 1, the player has to use the "Arc Impulse" Force Combination Art; the boss can't be defeated otherwise.

Skills[]

  • Handy Cannon (ranged attack, enemy HEX)
  • Energy Saber (adjacent HEX)
  • ABM Launcher (all HEXes)
  • Arch Smasher (all HEXes)
  • Accelerator
  • Boost Attack (triples the power of the next attack)

Stats[]

  • LVL: 50
  • HP: 65500
  • EXP: 0
  • Gella: 0
  • Attribute: Wild ARM
  • Elements: None
  • Items: Ambrosia
Combat stats
ATK DEF MAG RES HIT EVA RFX
276 198 250 248 410 191 349

Gallery[]

Trivia[]

  • Hauser's stance as the first form of the Divine Weapon is the same as Jude's, showing their relation as a father and son.
  • "ABM" in "ABM Launcher" attack likely stands for "anti-ballistic missile".

References[]

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