Condition Green! (sometimes stylized as CONDITION GREEN) is a song that occurs throughout a number of entries in the Wild Arms games, playing whenever the player party emerges victorious from battle. The title itself has been a constant in over half the games, but each iteration of the song sounds completely different. In the original Wild Arms game and its remake Wild Arms Alter Code: F, the name of the song used when winning a battle is called "Victory!" and in Wild Arms XF, a song called "The Victorious and the Lost Ones" is used.
Versions[]
Wild Arms 2[]
Album | Wild Arms 2nd Ignition Original Soundtrack |
Composer | Michiko Naruke |
Disc | 1 |
Track | 67 |
Length | 0:22 |
Instrumentation | Drumkit, synthesizer |
Previous Track | Battle vs Ragu-Ragura |
Next Track | New Entrances |
The Wild Arms 2 version of the song is largely composed using Virtual Instrumentation via Musical Instrument Digital Interface (or MIDI). Its melody contains traces of the game's main theme You'll Never Be Alone. It can be heard in "Tiny Heroes", the sixth track of the Wild Arms 2nd Ignition Original Drama.
Wild Arms 3[]
Album | Wild Arms Advanced 3rd Original Soundtrack |
Composer | Michiko Naruke |
Disc | 1 |
Track | 6 |
Length | 2:08 |
Instrumentation | Trumpet, synthesizer, drumkit |
Previous Track | Gunmetal Action |
Next Track | Night of the Legends |
Like the previous version of the song, Wild Arms 3's iteration of "Condition Green" is performed using digital instruments, and contains notes from Advanced 3rd's main theme Advanced Wind. While it plays after beating every random encounter, there a few rare boss battles that conclude without playing this track.
Wild Arms 4[]
Album | Wild Arms the 4th Detonator Original Score |
Composer | Masato Kouda (MK) |
Disc | 1 |
Track | 10 |
Length | 0:54 |
Instrumentation | Drumset, brass instruments, electric guitar, synthesizer |
Previous Track | Gun Blaze |
Next Track | Port Ailinton |
The Wild Arms 4 version of the song will only be heard after completing the story's prologue, with the exception of when the player party has defeated the Earthbound Spirit in Celesti Ruins. It also does not play after defeating the final boss, The Divine Weapon, as the player party does not gain any EXP or Gella from this boss battle and so the game skips to the next cutscene.
Wild Arms 5[]
Album | Wild Arms the Vth Vanguard Original Score Vol. 1 |
Composer | Noriyasu Agematsu (NA) |
Disc | 2 |
Track | 4 |
Length | 1:06 |
Instrumentation | Acoustic guitar, violin quartet, drumset, whistling, trumpets |
Previous Track | When the Heart Ignites |
Next Track | An Encounter in the Sunset |
The version of CONDITION GREEN heard in Wild Arms 5, distinguished by being spelled in all uppercase letters, will only be heard after achieving victory during a random encounter; it will not be heard after battling a boss monster, as I Can't Turn Away Now will play in its stead. Also, after winning the very final boss battle in the Vth Vanguard with Legio Volsung, the last few notes of Justice to Believe will play after beating the game.
Wild Arms: Million Memories[]
Album | WILD ARMS: Million Memories Original Soundtrack |
Composer | Michiko Naruke[1] |
Disc | 1 |
Track | 10 |
Length | 1:02 |
Instrumentation | Chimes, drum set, tambourine, trumpet, acoustic guitar, violin, viola, bass guitar |
Previous Track | ENCOUNTER! |
Next Track | Hatenaki Shin'en he Idomu |
The track is simply called Condition Green in Wild Arms: Million Memories, without the exclamation point or any other punctuation.