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Alchemic Plant is a dungeon in Wild Arms 2.

Wild Arms 2.[]

This place can be found in Quartly Desert.

Walktrough[]

Head E along the walkway, and go down the stairs after entering the door. Don't bother taking the first door along that hall, it doesn't lead anywhere. Take the next door instead. Follow the walkway, and jump N off the raised tip. Jump E off the next one. Go up the stairs and cross the walkway, then enter the door with the red lines around it. Cross the bridge, and say your goodbyes to Brad while he operates the computer terminal. Head on into the next room and jump down to the solid path.

Go S and enter the room there. If you examine the closed door inside, you learn that a guard is transmitting a message. Hmm, how can you intercept electronic communications? Ah ha! Use your communicator while standing in front of the door (the first time I played, this took me way too long to figure out, so kudos to you if you did it yourself) to listen in secretly. This guard reveals that the guard robot, the one at the other end of the walkway, is susceptible to sudden temperature changes. Go to the robot. Using Lilka's rods, you have to either freeze then flame it, or flame then freeze it. Either way, it goes kaboom, and you can continue on your merry way. Head into the complex and listen in with your communicator at the next door.

So someone left their codebook somewhere, eh? Take the next door in the S wall and enter the locker room. Search them to read the codes:

Z S U G H I O Q B L F T U A J K P R S N O A C E G Q M V W X I K M W Y D E Y C

Go back outside and up the stairs, then cross over the water to the far side and enter the doorway. Inside, you can listen into another conversation with your communicator in front of the door. You find out that the current password is ONM, and the previous one was QOW. Looking at the list of codes above, you can see that the 7th column down reads ONM, and the 8th reads QOW. So following the pattern, after QOW and ONM comes... ISK! Go to the door under the stairs in the main room and input this code to unlock it. Past the Amazing Stone, the N door requires voice print verification to get by. Where the heck are you going to get that? Head E and listen at the doors with your communicator. Go back and forth between the first two doors you encounter, where the Commander and Radio Operator F are talking, until operator F goes on patrol. At that point, enter the room he was in and search the lockers to locate the Recorder. Back at the Amazing Stone, try using the recorder from your item menu at the voice-locked door. After that, go W to the second closed room, and use the recorder again at that door to get a sample of Antenora's voice. Now return to the central door and use the recorder again to play it back. Enter the door for another showdown with Odessa's leading lady.

Enemies[]

Boss[]

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